package com.zjj.learn.designmodel.work.memento.white;

public class GameRole {

    /**
     * 生命力
     **/
    private int vit;

    /**
     * 攻击力
     **/
    private int atk;

    /**
     * 防御力
     **/
    private int def;


    /**
     * 初始化状态
     **/
    public void initState() {
        this.vit = 100;
        this.atk = 100;
        this.def = 100;
    }

    /**
     * 战斗
     **/
    public void fight() {
        this.vit = 0;
        this.atk = 0;
        this.def = 0;
    }


    /**
     * 保存角色状态
     **/
    public RoleStateMemento saveState() {
        return new RoleStateMemento(vit, atk, def);
    }


    /**
     * 回复角色状态
     **/
    public void recoverState(RoleStateMemento roleStateMemento) {
        this.vit = roleStateMemento.getVit();
        this.atk = roleStateMemento.getAtk();
        this.def = roleStateMemento.getDef();
    }

    public void stateDisplay() {
        System.out.println("角色生命力：" + vit);
        System.out.println("角色攻击力：" + atk);
        System.out.println("角色防御力：" + def);
    }

    public int getVit() {
        return vit;
    }

    public void setVit(int vit) {
        this.vit = vit;
    }

    public int getAtk() {
        return atk;
    }

    public void setAtk(int atk) {
        this.atk = atk;
    }

    public int getDef() {
        return def;
    }

    public void setDef(int def) {
        this.def = def;
    }
}